
Where to start?
To start this new Waveform project I decided to inspire myself a little bit by the song Magic by Coldplay that we listened to and analyzed in class. Meaning, I wanted to work on adding different layers of songs on top of each other to create a sort of full sound. Although I wasn’t trying to build the song the same way in the same slow build Coldplay did (because I felt like I had already kind of done that for the first project), I wanted to reach that same high in the song they did (encompassing a large amount of frequencies).
I started my project by thinking about how I could construct multiple layers of tracks to find what I was looking for without getting out of control and ending up with a project that pounded disorganized and out of control. Listening to Magic I realized that it was best to keep the tracks as simple as possible. I tried to use fairly simple synth sounds and melodies (in comparison to the exotic laser sounds I used in my previous project). I also wanted to incorporate more vocals. Although I have a terrible voice and have no confidence in my singing ability, it is luckily very easy to find loops of vocals.
Loops and Samples
I started off this project by looking for different loops and samples online on Looperman.com. I found this artist who made two different vocal loops that were part of the same project of his and I thought they went very well together. I added a third Vocal loop to form my music production software to add a new lawyer to the vocal group (the third vocal is a person saying hey). In addition, all the drum and percussion sounds were mostly loops I made using a different music production software. It is where I made my hi-hats loop, drum, snare and kick loops, as well as my synth loops, etc… For the hi-hats loop I worked on varying the volume of the different hits to give it a more natural feel. In certain parts I experimented with the volume to give a rising feel. I kept the snare loop quite simple so that it wouldn’t overpower the hi-hats I wanted to keep emphasis on.
For the kicks, I had a total of 3 different tracks (with three individual kick sounds). The first and second kick loop were exactly the same beat sequence, but played with different kick sounds. The first kick which I liked and was the one I wanted to use didn’t pack enough of a punch in the lower frequency range (30 to 100 Hz range) so I used a second kick to fill in those frequencies. The third kick I used when I wanted to fill the lower frequencies even more. The third kick is the heaviest of the three and carried the lower frequencies sounds when I layered all 3 kicks together. It did have some distortion that I liked a lot but didn’t work in the context of my project and ended up getting rid of most of it. I did keep a little distortion though.
In my project I had 5 different synths, 1 of them being a Subtractive synth, and all the others being loops I made. When I created my Subtractive synth I immediately knew what other synths (from the software on my computer) I wanted to be added and how I would fit them into my project. Because they worked so well I ended up using a third synth that would lead into the “chorus” parts of my project and a fourth one as a lower bouncy and wonky type of synth in the “verse” parts of my song.
The cooing sound in the project is a bird sound I found on Looperman.com that I decided to add because I loved it so much. I used it mostly as a pre-drop sort of sound that would lead into the “chorus”
MIDI
For my MIDI tracks I wanted to use two completely different sounds in my project to show how Subtractive could be used in a variety of ways. My first MIDI track was a Subtractive synth called Dark Drone; a synth that when used in the higher octaves gave a pretty mellow easy going feel which I thought worked will with the hard hitting kicks I wanted to use in my project. I used EQ to bump up the range of frequencies from 30 to 2k to emphasize the droning of the synth. I used a simple melody: C1 / G1 / C2 / G1 / C2 / G1 and then C1 / G1 / C2 / G1 / C2 / D2# because it went very well with the vocal loops I found.
My second MIDI sound was a sort of sweeping sound (not sure how to describe it) called Thunder. It’s as simple as it sounds, the synth sounds like Thunder. I used this as a sound at the very beginning of each “chorus” kind of like an entrance to what comes next. I also used it as the outro of the song. After the buildup of the project, all instruments stop abruptly, and then I have the Thunder sound to lead out of the song.
Plugins and Mixing
The main plugin used as usual is Reverb. As a wise man once said “You can never use too much Reverb” (Prof. Scott Peteresen), and I have lived by those words in this project. I have Reverb in most of my tracks (I am pretty sure all but some of the kicks), in fact I sometimes put Reverb twice to see if anything cool would happen (cool things did happen).

I had EQ on all my tracks in order to emphasize the different particular frequencies I wanted, as that is where I struggled in the first project. I made sure to emphasize the higher frequencies for the vocals and the lower frequencies for the kicks. For the synths it was more complicated because I had to adjust the EQ according to what kind of Synth I was working with. On some of the Synths I wanted a deeper feel (30-100 Hz) and on either I wanted a more mid to high frequency range (700-2k Hz).
I also used the chorus plugin on a few of my tracks as well as a few “special” plugins such as vibrato on the bird sound in my project to give it a more electronic
Automation
I didn’t really use much automation. For some reason I felt like my project worked without a lot of it (this might be a grave mistake). However, I did use some panning for some of my drum sounds and vocals. The drum track panning is fairly obvious, we can hear it panning from right to left, almost as if it’s spinning around your head; on the other hand, the vocal panning is less obvious. I used slight panning on the vocal track where we can hear someone saying “Yeah”. I used slight panning that diminished over time with the beat delay also affecting the “Yeah”. I put one of the other prominent vocal tracks on the other side of the panning spectrum to create a sort of conversation feel to the vocals.
Errors and Obstacles
The main obstacle was having to deal with my project being deleted on day 3 of work. After putting together the vocals and kicks of my project, I realized that I didn’t have the Subtractive plugin in my Waveform which made me realize I had been using Waveform Free this entire time. When trying to unlock Waveform Pro I came across a few problems which ultimately led to my project being deleted and having to start again. Luckily I had my ideas and loops ready and I was able to recreate what I had lost. Unfortunately, it did take me a lot of work and time to recreate all the EQ and plugin changes that came along with the work I had previously done.
Another problem is that my final project was taking up a lot of CPU usage when it would play in Waveform and it would sometimes just freeze or lag. I realized the best way to go about this was to not put some of the same plugins on individual tracks, but rather send the tracks to a Send Bus and add the plugins there. This helped a lot and my project wouldn’t freeze or lag anymore
One of the main obstacles during this project was creating the MIDI tracks. I found it very hard to effectively use my keyboard as keys and have the notes I wanted play at the accurate time. It wasn’t until after I had finished the project that I realized I could transfer MIDI clips from other DAWs which could have been a lot easier and would have allowed me to use a lot more MIDI in my project
My Project